How it works — Simple Onboarding
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See AR/VR in action at your school.
Experience the Future
of Learning with Meta Quest 3
Step into the next generation of education with the Meta Quest 3 — a powerful, wireless AR/VR headset designed for immersive, hands-on learning. Featuring stunning high-resolution visuals and 3D spatial audio, it brings lessons to life, helping students grasp complex concepts like never before. Its lightweight, ergonomic design ensures all-day comfort, making it ideal for active classrooms. With intuitive controls and cutting-edge tech, Meta Quest 3 transforms traditional teaching into an unforgettable interactive adventure.
Meta Quest 3 Technical Specifications
Processor
Qualcomm Snapdragon XR2 Gen 2 — optimized for AR/VR performance
Display
Dual LCD panels with 2064 x 2208 pixels per eye for ultra-clear visuals
Tracking
Advanced inside-out 6DoF (six degrees of freedom) tracking for precise movement
Mixed Reality
Full-color passthrough cameras enable seamless AR and MR experiences
Audio
3D spatial audio with built-in speakers and noise cancellation for immersive sound
Controllers
Ergonomic, wireless hand controllers with haptic feedback and hand-tracking support
Comfort
Adjustable IPD (interpupillary distance) and lightweight, ergonomic design for all-day use
Connectivity
Wi-Fi 6E and Bluetooth 5.2 for fast wireless connections and data transfer
Battery Life
Approximately 2-3 hours of active use per charge
Storage options
Available in 128GB and 512GB models
Safety Features
Child-friendly content restrictions and compliance with education safety standards
Frequently Asked Questions
What is the use of AR/VR labs in schools?
AR/VR labs create immersive, interactive learning environments that help students visualize complex concepts, improve engagement, and boost knowledge retention through experiential learning.
Is AR/VR learning necessary for today's education?
Yes, AR/VR technology aligns with modern education trends, fostering critical thinking, creativity, and digital literacy—skills essential for the 21st-century learner.
Is setting up AR/VR labs costly for schools?
IntelligoEdu offers complete AR/VR lab setup with zero investment required from schools, including hardware, software, and training—making future-ready education accessible to all.
Are the AR/VR labs curriculum-aligned with NEP (National Education Policy)?
Absolutely. Our content is designed in full compliance with NEP guidelines and is aligned with CBSE, ICSE, and state boards to ensure seamless syllabus integration.
Will students truly benefit from AR/VR learning methods?
Definitely. Immersive AR/VR experiences enhance conceptual clarity, critical thinking, and engagement, leading to better academic performance and lifelong learning skills.
What makes Meta Quest 3 ideal for classrooms?
Meta Quest 3 offers wireless freedom, high-resolution visuals, and intuitive controls, creating an engaging, hands-on learning environment tailored for students of all ages.
Is Meta Quest 3 compatible with all school syllabi?
Yes, IntelligoEdu's content is fully aligned with CBSE, ICSE, and major state boards, ensuring seamless integration with existing curricula.
Can students with special needs use Meta Quest 3?
Absolutely! Our AR/VR content and headset features include accessibility options designed to support diverse learning requirements.
How do teachers manage the AR/VR labs?
We provide comprehensive teacher training and ongoing support, empowering educators to effectively use the Meta Quest 3 in their classrooms.
What safety measures are included?
The headset and content adhere to strict child safety protocols, including content moderation and physical safety guidelines for VR use.
What is the average battery life during classroom use?
The Meta Quest 3 delivers around 2 to 3 hours of active use, suitable for typical lesson durations with quick recharge options.
Wonder spaces.









